CogaenKawumm
A Dynamic, Physics-based Audio Engine for Collision Sounds
Category: Tool / Cogaen Subsystem / Game Sound Engine
Status: Alpha
Software: Cogaen 2.x (C++)
Members: Martin Lenzelbauer
Description: Collisions are part af nearly every computer game. Conventional sound systems need a huge amount of prerecorded samples to cover a good portion of the collisions that can happen during the game. Still, not every possible collision can be represented with an acoustic counterpart. Thus, the aim of Kawumm! is to model such sounds dynamically at runtime depending on the shape, material and impact of the colliding objects

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