CogaenKawumm

A Dynamic, Physics-based Audio Engine for Collision Sounds

Category: Tool / Cogaen Subsystem / Game Sound Engine

Status: Alpha

Software: Cogaen 2.x (C++)

Members: Martin Lenzelbauer

Description: Collisions are part af nearly every computer game. Conventional sound systems need a huge amount of prerecorded samples to cover a good portion of the collisions that can happen during the game. Still, not every possible collision can be represented with an acoustic counterpart. Thus, the aim of Kawumm! is to model such sounds dynamically at runtime depending on the shape, material and impact of the colliding objects

Comments are closed.