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	<title>Game Development Lab &#187; Lange Nacht der Forschung</title>
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	<description>Digital Media - Computer Games // Hagenberg Campus</description>
	<lastBuildDate>Wed, 11 Nov 2009 20:44:13 +0000</lastBuildDate>
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		<title>Realistic Collision Sounds for Computer Games</title>
		<link>http://games.fh-hagenberg.at/2009/11/11/how-to-create-realistic-collision-sounds-for-computer-games/</link>
		<comments>http://games.fh-hagenberg.at/2009/11/11/how-to-create-realistic-collision-sounds-for-computer-games/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 13:49:26 +0000</pubDate>
		<dc:creator>Wolfgang Hochleitner</dc:creator>
				<category><![CDATA[Cogaen]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[fair]]></category>
		<category><![CDATA[Lange Nacht der Forschung]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://gamedev.fh-hagenberg.at/?p=496</guid>
		<description><![CDATA[Graduate students from the gLab presented approaches to generate realistic collision sounds for games at the Austrian science fair &#8220;Lange Nacht der Forschung&#8221; on November 7, 2009.
Collision sounds are an essential part of physics-based computer games, such as racing simulations.  &#8230; <a href="http://games.fh-hagenberg.at/2009/11/11/how-to-create-realistic-collision-sounds-for-computer-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Graduate students from the gLab presented approaches to generate realistic collision sounds for games at the Austrian science fair &#8220;<a title="Lange Nacht der Forschung 2009" href="http://www.langenachtderforschung.at/">Lange Nacht der Forschung</a>&#8221; on November 7, 2009.</p>
<p>Collision sounds are an essential part of physics-based computer games, such as racing simulations. Playing the appropriate sound when two cars collide or a solid object hits a wall is no trivial task and usually requires a large number of different, prerecorded sounds.<br />
gLab students Martina Karrer and Wolfgang Lenzelbauer presented an alternative approach where collision sounds are generated dynamically, based on actual physical parameters. Their application (based on gLab&#8217;s engine Cogaen) enables the use of a tablet pen to scratch a variety of different objects. This triggers the generation of an appropriate sound based on the intensity of the interaction.</p>
<p>&#8220;Lange Nacht der Forschung&#8221; is an initiative of the Austrian Federal Ministry of Science and Research to display current research topics of universities and research facilities to a wider audience.</p>

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