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	<title>Game Development Lab &#187; fair</title>
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	<link>http://games.fh-hagenberg.at</link>
	<description>Digital Media - Computer Games // Hagenberg Campus</description>
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		<title>Realistic Collision Sounds for Computer Games</title>
		<link>http://games.fh-hagenberg.at/2009/11/11/how-to-create-realistic-collision-sounds-for-computer-games/</link>
		<comments>http://games.fh-hagenberg.at/2009/11/11/how-to-create-realistic-collision-sounds-for-computer-games/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 13:49:26 +0000</pubDate>
		<dc:creator>Wolfgang Hochleitner</dc:creator>
				<category><![CDATA[Cogaen]]></category>
		<category><![CDATA[Events]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[fair]]></category>
		<category><![CDATA[Lange Nacht der Forschung]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://gamedev.fh-hagenberg.at/?p=496</guid>
		<description><![CDATA[Graduate students from the gLab presented approaches to generate realistic collision sounds for games at the Austrian science fair &#8220;Lange Nacht der Forschung&#8221; on November 7, 2009.
Collision sounds are an essential part of physics-based computer games, such as racing simulations.  &#8230; <a href="http://games.fh-hagenberg.at/2009/11/11/how-to-create-realistic-collision-sounds-for-computer-games/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Graduate students from the gLab presented approaches to generate realistic collision sounds for games at the Austrian science fair &#8220;<a title="Lange Nacht der Forschung 2009" href="http://www.langenachtderforschung.at/">Lange Nacht der Forschung</a>&#8221; on November 7, 2009.</p>
<p>Collision sounds are an essential part of physics-based computer games, such as racing simulations. Playing the appropriate sound when two cars collide or a solid object hits a wall is no trivial task and usually requires a large number of different, prerecorded sounds.<br />
gLab students Martina Karrer and Wolfgang Lenzelbauer presented an alternative approach where collision sounds are generated dynamically, based on actual physical parameters. Their application (based on gLab&#8217;s engine Cogaen) enables the use of a tablet pen to scratch a variety of different objects. This triggers the generation of an appropriate sound based on the intensity of the interaction.</p>
<p>&#8220;Lange Nacht der Forschung&#8221; is an initiative of the Austrian Federal Ministry of Science and Research to display current research topics of universities and research facilities to a wider audience.</p>

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		<item>
		<title>GLab goes GC</title>
		<link>http://games.fh-hagenberg.at/2008/08/15/glab-goes-gc/</link>
		<comments>http://games.fh-hagenberg.at/2008/08/15/glab-goes-gc/#comments</comments>
		<pubDate>Fri, 15 Aug 2008 11:40:29 +0000</pubDate>
		<dc:creator>Wolfgang Hochleitner</dc:creator>
				<category><![CDATA[Lab News]]></category>
		<category><![CDATA[fair]]></category>
		<category><![CDATA[Games Convention]]></category>
		<category><![CDATA[GLab]]></category>
		<category><![CDATA[Leipzig]]></category>

		<guid isPermaLink="false">http://gamedev.fh-hagenberg.at/?p=147</guid>
		<description><![CDATA[Ten members of the GLab will attend this year&#8217;s Games Convention 2008 in Leipzig. Arriving on August 19 we will start off with the trade vistor day on August 20 giving our students and especially the newly graduates a unique  &#8230; <a href="http://games.fh-hagenberg.at/2008/08/15/glab-goes-gc/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gc-germany.com/"><img class="alignleft size-full wp-image-148" title="Games Convention 2008" src="http://gamedev.fh-hagenberg.at/wp-content/uploads/2008/08/gc.png" alt="" width="300" height="188" /></a>Ten members of the GLab will attend this year&#8217;s <a title="Games Convention 2008" href="http://www.gc-germany.com/">Games Convention 2008</a> in Leipzig. Arriving on August 19 we will start off with the trade vistor day on August 20 giving our students and especially the newly graduates a unique chance to get in touch with some of Europe&#8217;s most important players in the gaming industry.<br />
From 21st to 22nd we will visit the regular GC exhibition and get a glimpse on the lastest innovations and releases on the game market.</p>
<p>Visiting the Games Convention as trade visitors is a special offer for students participating in the computer games development branch of the Digital Media program. A successful education in computer games has to be tied closely to the industry and the well renowned Games Convention is an ideal opportunity to achieve just this.</p>
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		<item>
		<title>Cogaen and Delta Strike at the YO!Tech 08</title>
		<link>http://games.fh-hagenberg.at/2008/06/17/cogaen-and-delta-strike-at-the-yotech-08/</link>
		<comments>http://games.fh-hagenberg.at/2008/06/17/cogaen-and-delta-strike-at-the-yotech-08/#comments</comments>
		<pubDate>Tue, 17 Jun 2008 08:28:51 +0000</pubDate>
		<dc:creator>Wolfgang Hochleitner</dc:creator>
				<category><![CDATA[Cogaen]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Delta Strike]]></category>
		<category><![CDATA[Digital Media]]></category>
		<category><![CDATA[fair]]></category>
		<category><![CDATA[YO!Tech]]></category>

		<guid isPermaLink="false">http://gamedev.fh-hagenberg.at/?p=145</guid>
		<description><![CDATA[YO!Tech is a fair designed to give high-school students an overview of the various technical studies they can pursue after finishing school. Most of the well-known Austrian educational institutions will present themselves to the students.
The campus in Hagenberg will be  &#8230; <a href="http://games.fh-hagenberg.at/2008/06/17/cogaen-and-delta-strike-at-the-yotech-08/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamedev.fh-hagenberg.at/wp-content/uploads/2008/06/yotech.jpg"><img class="alignright size-medium wp-image-146" title="YO!Tech Map" src="http://gamedev.fh-hagenberg.at/wp-content/uploads/2008/06/yotech-300x219.jpg" alt="Map of YO!Tech" width="300" height="219" /></a><a title="YO!Tech" href="http://www.yo-tech.at/">YO!Tech</a> is a fair designed to give high-school students an overview of the various technical studies they can pursue after finishing school. Most of the well-known Austrian educational institutions will present themselves to the students.</p>
<p>The campus in <a title="Hagenberg Campus" href="http://www.fh-ooe.at/campus-hagenberg.html">Hagenberg</a> will be represented by two groups, one from the course <a title="Mobile Computing" href="http://www.fh-ooe.at/mc">Mobile Computing</a> and the other from the <a title="Digital Media" href="http://www.fh-ooe.at/dm">Digital Media</a> game development major.<br />
Our lab will present <!--intlink id="84" type="post" text="Delta Strike"-->, a multiplayer strategy game developed by three students (and currently at heavy beta testing) and our component-based game engine <!--intlink id="46" type="post" text="Cogaen"-->. The system of Cogaen represents an approach of teaching continuous game development in class. The system is developed further by various student projects and also used as a basis for games developed in the courses.</p>
<p>Interested? Visit us at the YO!Tech fair, June 24, 2008 from 9 am to 2 pm at the Aula der Wissenschaften, Wollzeile 27a, 1010 Vienna. Find our stand (FH OOE Logo) at the map included in this article.</p>
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